If say, I was to run an old school game, like N1 Against The Cult Of The Reptile God, or something.
1. Choose between picking a class you are aiming for or rolling completely randomly.
If you roll randomly, roll 3D6 six times, and write them down in order against Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma. Then roll a further 3d6 and if it’s higher than your best result replace it.
If you decide you are aiming for a particular class, from Fighter, Paladin, Ranger, Cleric, Druid, Wizard, Illusionist, Thief, Assassin or any of the racial multi-classes you should check the class requirements and then roll 3d6, assigning them to your stats once you have completed. If you failed to meet the requirements, you must pick another class entirely although it is likely to similar. You do not have to stick with the particular race you chose. E.g. if you wanted to play an Elven Fighter/Magic-User but you only got the stat rolls for a Fighter, you can play a Dwarf or Human fighter.
2. Roll on the relationships table, in secret, about the your characters relationship with the character of the player to the left of you. If you get a secret relationship, roll again to find a public relationship that covers the secret one. If you gain gold from the relationship table, make that in secret. You then discuss with the the story behind the relationship. This is repeated around the table, skipping the DM of course, until all player characters have a relationship. If you absolutely hate your relationship, you may re-roll once.
3. Choose a first name, last name, title or nom de plume, which may or may not be related to your relationship with another player.
4. Hit points at first level are always at least half you maximum, so when you roll for hit points if it’s less than half you just take the half value. e.g. 2 for Magic-Users, 3 for Thieves, 4 for Clerics and 5 for Fighters. Rangers however only get this rule on the first d8 they roll, not both so their minimum is also 5. Then add constitution bonuses after this.
Relationships table (d4 x 10 + d10)
Your character...
1. Choose between picking a class you are aiming for or rolling completely randomly.
If you roll randomly, roll 3D6 six times, and write them down in order against Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma. Then roll a further 3d6 and if it’s higher than your best result replace it.
If you decide you are aiming for a particular class, from Fighter, Paladin, Ranger, Cleric, Druid, Wizard, Illusionist, Thief, Assassin or any of the racial multi-classes you should check the class requirements and then roll 3d6, assigning them to your stats once you have completed. If you failed to meet the requirements, you must pick another class entirely although it is likely to similar. You do not have to stick with the particular race you chose. E.g. if you wanted to play an Elven Fighter/Magic-User but you only got the stat rolls for a Fighter, you can play a Dwarf or Human fighter.
2. Roll on the relationships table, in secret, about the your characters relationship with the character of the player to the left of you. If you get a secret relationship, roll again to find a public relationship that covers the secret one. If you gain gold from the relationship table, make that in secret. You then discuss with the the story behind the relationship. This is repeated around the table, skipping the DM of course, until all player characters have a relationship. If you absolutely hate your relationship, you may re-roll once.
3. Choose a first name, last name, title or nom de plume, which may or may not be related to your relationship with another player.
4. Hit points at first level are always at least half you maximum, so when you roll for hit points if it’s less than half you just take the half value. e.g. 2 for Magic-Users, 3 for Thieves, 4 for Clerics and 5 for Fighters. Rangers however only get this rule on the first d8 they roll, not both so their minimum is also 5. Then add constitution bonuses after this.
Relationships table (d4 x 10 + d10)
Your character...
10 | Is the sibling of |
12 | Is the lover of |
13 | Is married to |
14 | Is the parent of |
15 | Is the uncle, aunt or cousin of |
16 | Is the childhood friend of |
17 | Is employed by the family to protect [+d10 g.p.] |
18 | Is indebted to the family of |
19 | Is a childhood friend of |
20 | Is an old acquaintance of |
21 | Is a firm friend of |
22 | Competes for the love of a third person with |
23 | Family’s have traditionally worked together |
24 | Saved the life of |
25 | Had their life saved by |
26 | Worked together for a cruel lord with |
27 | Was apprenticed to a cherished master with |
28 | Was hired to guard [+d10 g.p] |
29 | Was tasked with a quest together with |
30 | Travelled together with and defended each other from slavers, monsters or bandits |
31 | Shared a lucky find with [+d10 g.p., shared equally with] |
32 | Owned a business with |
33 | Escaped imprisonment with |
34 | Escaped slavery with |
35 | Were in the town militia with |
36 | Were part of the same guard unit with |
37 | Were part of the same hunting party with |
38 | Had family members kidnapped by the same slavers, monsters or bandits as |
39 | Were mentored together wiht |
40 | Was a former enemies of, but who became friends with |
41 | [Secret] Murdered a family member of |
42 | [Secret] Is employed by a family member to watch [+d10 g.p.] |
43 | [Secret] Is employed by the family to protect [+d10 g.p.] |
44 | [Secret] Is in love with |
45 | [Secret] Must prevent from fulfilling some prophecy |
46 | [Secret] The illegitimate scion or first born sibling of |
47 | [Secret] Prophesied to defeat some mighty enemy together |
48 | [Secret] Holds a grudge against |
49 | Your choice |
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