Showing posts with label gods. Show all posts
Showing posts with label gods. Show all posts

Wednesday, 31 July 2013

I love everything about this article.

Ken Hite has written an article that shakes every one of my mythos fantasy bells, and it makes me immediately want to throw down everything I'm doing (work, breathing, etc,) and go run a weird tales fantasy game. Since I backed 13th Age, it would be unforgivable to do it in anything but that. The article is just littered with idea seeds any one of which would spawn into a twisted bean stalk whose pods bear horrible fruit and that leads to a non-euclidean realm, home to a giant both octopus and bat.  

http://www.pelgranepress.com/?p=12008

Tuesday, 15 May 2012

Day 2, What's cooking?

Our intrepid adventurers decided to take refuge in the chamber that had held the goblins and walking dead monstrosity defeated in the previous session. They secured the doors and locked the remaining goblin a cell, then Riardon the high elf took watch and meditated over his precious and strange spell book while the others slept. Someone or something tried the door handle during the night, but went away again without further action.

Deciding to press further into the goblin warrens then entered the next chamber which they already heard muffled voices coming from. The goblins here, some of whom were unarmed, demanded to be left in peace rather than attacking the party and after various threats they put their arms down and surrendered without a fight. Apart from a huge green eye painted on the ceiling that the goblins said had been there 'forever' this was quite an unremarkable room that seemed to serve as quarters from the goblins.

One of these goblins with an artistic bent drew a map for the party that seemed to show some key points, namely the 'cook', 'nasty hexer' and 'boss' locations. As the cook was the nearest they decided to head in that direction, but not before exploring two more rooms they found. The first seem to be a nest of goblin-kids and apart from a brief discussion on morality the group ignored them. The second chamber though was some sort of temple to the goblin god Maglubiyet and was defended by goblin warriors and an acolyte, who seemed to gain power from the rough clay statue of the god that he stood next to. After a well fought battle Helja triumphantly took the magical amulet that hung from the statues neck. Thanus the dwarven war-priest of Kord struck down the statue in disgusted, bravely ignoring the possible curse that might come from such an act. It seems that the amulet protects the wearer from falling into pits and other dangers.     

Then finally they went into the goblin kitchen, which was a sprawling mess of pots and pans, horrible pieces of hanging meat, great steaming pots of foul smelling liquid and a number of goblin undercooks, lead by a huge blotted goblin creature, clutching a vicious meat cleaver.

At this point the party realized that they faced their first 'elite' foe, and immediately fell to planning the best way to maximize their damage. This was mostly down to the thief, whose sneak attack did a great deal of damage but relied on him having combat advantage. The wizard's Burning Hands spell dispatched a number of the undercooks, while the knight took the brunt of the attack from the cleaver. The head cook was turned out to be surprisingly nimble, but was eventually taken down from a combined weight of attacks from the party. A search of the chief revealed little of use, but the kitchen itself has yet to be and may reveal treasures beyond dried rat and boiled cabbage soup. 

Tuesday, 21 February 2012

Last Temple Of The Spider God

Before the rise of demon goddess of the dark elves there was a great primal spider god beast called Aranith. Ancient humans worshiped Aranith and built underground temples to it, to gain favour and protection from spiders.

The cultures that followed the spider god dwindled, while the demon goddess grew in power and sent her minions to destroy all traces of Aranith. However the god beast managed to protect and hide it's high temple, deep within the jungles of the south. An ancient clay map has somehow ended up in possession of the adventurers, that speaks of the location of the temple as well as the treasures and dangers that lurk within. Unknown to the adventurers dark elves have managed to open a magical gateway into the inner temple and are also in the process of exploring the temple from within.

The temple is a dungeon built vertically rather than not horizontally, and the party must contend with immortal guardians, mummified spiders, traps and the deadly mystic wells that are found throughout temple. Bring rope, a lot of rope.

Last Temple Of The Spider God is a high level OSRIC adventure.

Thursday, 22 September 2011

The Chained God's Tabernacle

In a hidden oubliette layer of Star Trap, many levels down lies a temple to the Chained God. It sits suspended in a huge cave above a black sea. Vast taut chains keep the inverted pyramid held in place. A long straight passage leads to the cave and ends where one of the chains is fastened to the rock wall. The links are twenty feet wide and where the vertical meet horizontal links odd, oversized steps are etched into the cold metal. The upper surface of the stone pyramid is bare, save for a large circular plug that must lead to the interior.     

Tuesday, 16 August 2011

Day Zero, the Gods and others.

Skyelund has four main religious regions.

To the north spiritualism and the druids that venerate them hold sway. Theirs is a ad hoc religion, which changes rapidly between the tribes that litter the land. In some places vicious animal totems drive their factions to raid and plunder while in other regions are peaceful and just. Druids who seek to maintain the balance across the lands rather than just within their communities are known as Sentinels and are both feared and respected. Druid.

The coastal kingdoms follow the god Kord, The Storm God, God of Strength and Courage. This leads to conflict within the kingdoms as it's priest urge the nobles to out do each other, however Kord is also the god of honesty therefore the actions of the armies of knights are guided by strict noble codes. Priest of Kord strive to show their strength, determination and spirit. Wandering warpriests, know as Truthsayers, act as judges both in competitions and in law matters. Warpriest (Storm)

The Empire Of The Sun, which occupies central and eastern Skyelund worship Pelor as state deity. Pelor is the Sun God, Light Of The World and All-father Of Man. The empire depends on Pelor's All-father status to hang is conquering nature on, believing that all men deserve to live in Pelor's light whether they want to or not.  However Pelor's role as the soul shepherd means that those clerics of a more martial bent are sent out to defend the living from the walking dead. Paladin Cavaliers of Pelor are the brightest knights of the empire and their holiness is renowned throughout the world. Warpriest (Sun), Paladin Cavalier

To the south in the Jungle borderlands the noble Lesotha people worship Death without name. They believe that only in death do the gods have hold over the people and so do not allow their priest to interfere in politics. However they greatly venerate their dead so the priests are venerated in other ways, despite seeming to work in the shadows. Warpriests of Death seek to counter the evil the seeps into the world from the Shadowfell. Warpriest (Death)

There are other gods. Secretive hidden beings that work behind the scenes and rarely for the good of mankind. Those who study religion will know of the whisperer, a god of secrets and the Night goddess. The most fallen and wicked worship demons, Demogorgon prince of destruction and Orcus lord of the undead being the most infamous. It's also said that to the east other gods and even devils are venerated. Once other things walked the lands and their gods leave shadows too.