Thursday, 29 March 2012

Day 1, Star Trap campaign begins!

Last night the inaugural session of a new Star Trap campaign happened, with players from work and played in our office. A few days ago we went through initial character creation based solely on class and races from Heroes From The Fallen Lands. I was pleased that the players all decided to roll stats in order and pick character class and race based on that, although this is probably a little to do with the their limited exposure to Dungeons & Dragons.

One player had never played any form of D&D, two had mostly played CRPGS and the final player of the four had played tabletop D&D many years ago.

The characters, Thanus dwarven war-priest of Kord, Lucan an elven thief, Helja the dwarf knight and Riardon an eladrin evoker-mage started their adventures in the fading city of Corsent, that sits a days march from the Star Trap dungeon. The characters had heard rumours about how the dungeon reached so far down into the earth that it opened onto the underdark and that a group of mystics had studied the dungeon, known as the Toolizith Cabal. After donating a few silver pieces to the Kordian temple Thanus learned that beings from the Astral sea were said to avoid some sort of garden that somehow exists in the dungeon.

At last the fellowship set off, only to be waylaid before the city gates by thugs from the Scorpion gang. A band of cutthroats hated even by fellow thieves because of their vicious practices. The gang leader demanded they give over all their valuables, claiming they'd all die in the dungeon and it was a waste to let fine weapons and armour rot below. The fight was fairly short and a decisive victory to the party, however one of the Scorpions escaped.


Arriving at the dungeon gates, the party was met with a hail of crossbow bolts from the surrounding ravine walls, they quickly entered through giant doorway and faced with two doors and a vast corridor disappearing off into the darkness they took a door, only to discover a goblin guard detachment waiting behind it. A fierce battle erupted, with Helja rushing into combat with the goblin warriors and the Eladrine unleashing a fountain of flame down the hall. A well placed backstab sneak attack arrow by Lucan almost killed the a howling acolyte of the goblin god Maglubiyet in one shot, however it lived long enough to causes two huge fists of divine force to push the dwarf knight back. After disposing of two goblins, more appeared from a side door and joined the fray, and with the knight now badly wounded things started to look desperate. Thankfully the healing power of Kord brought back life to the party and they triumphantly chased down and killed the stragglers who sought escape.

So what now for the group? Will the contain to explore the goblin haunt or delve further into the unknown?


   

No comments:

Post a Comment