Thursday, 25 August 2011

Day Zero, Regions : Bright Empire

The Bright Empire controls much of central Skyelund and encapsulate many peoples so almost every physiology can be found. The emperor or empress is an nominally a hereditary position, although from a large group of families. When the ruler dies family members compete mentally, physically and morally for the position of emperor in a series of games. The Pelorian religion once had great influence in Bright Empire politics but a successive series of emperors have, some say, turn the tables and now much religious influence is driven by it's rulers. There are however many sub cults who still reflect Pelors noble aspects, particularly the Paladin cults. Clerics from the Bright Empire universally follow Pelor as Sun domain worshipers.

Wizards in the Bright Empire are held in higher esteem than other counties and magic schools, large and small thrive without harassment. Necromancy, however, is banned and mages who practice shadow magic are hunted down and dealt with in a way that stops them coming back as undead.

The standing armies of the Bright Empire are made up of ranks of Knights and skirmishing Scouts. Slayers are rare, but some merchants employ such men and women as bodyguards and hired muscle. Thieves, while not common, are to be found in number in most major cities.

Geographically the Bright Empire has a broad range of areas made of lands conquered and mostly pacified , the southern coastal cities are opulent and not a little decadent, while the villages of the grain lands of the central empire are people by conservative, earnest and stoic folk. The advanced and wealthy lands eventually fall away to less cultured and peaceful domains. These borderlands skirt the great Old Forest and mountain ranges, said to populated by fae, trolls, giants and worse. Along the border with the Coastal Kingdoms constant low level warfare plays out between the battle hungry Kordians and the crusader knights of Pelor All Father.        

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