Monday 14 January 2013

Alternative AD&D Character creation rules

If say, I was to run an old school game, like N1 Against The Cult Of The Reptile God, or something.

1. Choose between picking a class you are aiming for or rolling completely randomly.

If you roll randomly, roll 3D6 six times, and write them down in order against Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma. Then roll a further 3d6 and if it’s higher than your best result replace it.

If you decide you are aiming for a particular class, from Fighter, Paladin, Ranger, Cleric, Druid, Wizard, Illusionist, Thief, Assassin or any of the racial multi-classes you should check the class requirements and then roll 3d6, assigning them to your stats once you have completed. If you failed to meet the requirements, you must pick another class entirely although it is likely to similar. You do not have to stick with the particular race you chose. E.g. if you wanted to play an Elven Fighter/Magic-User but you only got the stat rolls for a Fighter, you can play a Dwarf or Human fighter.

2. Roll on the relationships table, in secret, about the your characters relationship with the character of the player to the left of you. If you get a secret relationship, roll again to find a public relationship that covers the secret one. If you gain gold from the relationship table, make that in secret. You then discuss with the the story behind the relationship. This is repeated around the table, skipping the DM of course, until all player characters have a relationship. If you absolutely hate your relationship, you may re-roll once.

3. Choose a first name, last name, title or nom de plume, which may or may not be related to your relationship with another player.

4. Hit points at first level are always at least half you maximum, so when you roll for hit points if it’s less than half you just take the half value. e.g. 2 for Magic-Users, 3 for Thieves, 4 for Clerics and 5 for Fighters. Rangers however only get this rule on the first d8 they roll, not both so their minimum is also 5. Then add constitution bonuses after this.

Relationships table (d4 x 10 + d10)
Your character...


10Is the sibling of
12Is the lover of
13Is married to
14Is the parent of
15Is the uncle, aunt or cousin of
16Is the childhood friend of
17Is employed by the family to protect [+d10 g.p.]
18Is indebted to the family of
19Is a childhood friend of
20Is an old acquaintance of
21Is a firm friend of
22Competes for the love of a third person with
23Family’s have traditionally worked together
24Saved the life of
25Had their life saved by
26Worked together for a cruel lord with
27Was apprenticed to a cherished master with
28Was hired to guard [+d10 g.p]
29Was tasked with a quest together with
30Travelled together with and defended each other from slavers, monsters or bandits
31Shared a lucky find with [+d10 g.p., shared equally with]
32Owned a business with
33Escaped imprisonment with
34Escaped slavery with
35Were in the town militia with
36Were part of the same guard unit with
37Were part of the same hunting party with
38Had family members kidnapped by the same slavers, monsters or bandits as
39Were mentored together wiht
40Was a former enemies of, but who became friends with
41[Secret] Murdered a family member of
42[Secret] Is employed by a family member to watch [+d10 g.p.]
43[Secret] Is employed by the family to protect [+d10 g.p.]
44[Secret] Is in love with
45[Secret] Must prevent from fulfilling some prophecy
46[Secret] The illegitimate scion or first born sibling of
47[Secret] Prophesied to defeat some mighty enemy together
48[Secret] Holds a grudge against
49Your choice











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