Wednesday 17 August 2011

Day Zero, monsters of myth

In a low fantasy the world does not teem with a multitude of creatures. To heighten the sense of wonder and terror that creatures of myth should convey most magical beasts should be unique, while non human sentient races should be both rare and unusual.

Campfire tales speak of giants, ogres and trolls but who knows if they are real or just imagined. Goblins, elves and other faeries are said to inhabit a side world called the Feywild which can be reached by getting lost in the deepest forests and mothers will frighten their children with tales of what should happen if they wander far from home. Great knights set out of quests to bring back the heads of Dragons and other fell beasts but few castles can boast such trophies. Dark wizards are said to summon legions of the walking dead or command terrible demons.

One great thing about 4e is that it's easy to stop foes feeling the same, so I shall pillage the various monster manuals and just present them as human.

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