Wednesday, 30 October 2013

Star Trap Lvl 1 monster manual

The first half of the first level of Star Trap Dungeon has a whole bunch of OSR style monsters, all now written up with AD&D / Labyrinth Lord style, with brief descriptions and is over five thousand words. I used the 4e format for splitting monster of the same race up into their own entries rather than having notes in the text detailing leaders and special types. It's been a lot of fun, and I'm looking forward to working on the second half of the list, although it probably won't be as extensive as some of the creatures, such as the Pig-Faced Orcs live in the further reaches of the dungeon's upmost level.



  1. Angry Owlbear
  2. Banshaer Hermit
  3. Barghest, Juvenile
  4. Beetle, Fire
  5. Beetle, Boring
  6. Brain In A Jar
  7. Centipede, Giant  
  8. Crawling Claw/Severed Hand
  9. Dimension Shambler
  10. Farspawn Returned
  11. Farspawn Mind Worm
  12. Farspawn Teeth Eel 
  13. Fungal Guard
  14. Fungal Herder
  15. Fungal Priest Of Decay
  16. Fungus King
  17. Gelatinous Cube
  18. Ghoul
  19. Goblin Archer
  20. Goblin Acolyte
  21. Goblin Bully
  22. Goblin Hexamancer
  23. Goblin King
  24. Goblin Runts
  25. Goblin Skull Cleavers
  26. Goblin Stabbers
  27. Goblin Strategist
  28. Goblin Warrior
  29. Green Slime
  30. Grey Ooze
  31. Horrible Black Tentacles
  32. Iron Hound
  33. Killer Bees
  34. Lesser Demon, Demonic Two-Headed Warthog
  35. Lesser Demon, Grarthrax The Meddler
  36. Maggot Wraith
  37. Ochre Jelly 
  38. Pig-faced Orc Killer 
  39. Pig-faced Orc Bannerman
  40. Pig-faced Orc Sticker
  41. Pig-faced Orc Shieldboy
  42. Pig-faced Orc Demon Warriors
  43. Pig-faced Orc Murderers
  44. Pig-faced Orc Heart Eaters 
  45. Pig-faced Orc Champion
  46. Pig-faced Orc Warlord
  47. Pig-faced Orc Teeth Caster 
  48. Rat, Giant
  49. Rat, Swarm
  50. Rot spider
  51. Shrieker
  52. Skeleton
  53. Skeleton Archer
  54. Skeleton Legionnaire
  55. Skeleton, Ramshackle 
  56. Skeleton, Skullspider
  57. Snake, Pit Viper
  58. Vile Creeper, Barbed
  59. Vile Creeper, Suckered
  60. Wolf
  61. Wraith
  62. Zombie
  63. Zombie Rotter
  64. Zombie, Famine

Thursday, 17 October 2013

Death to the P1, only order matters!

I often hear developers and product owners talk about all the P1 issues on the board or in the backlog. They need to stop it. It is only the order of the backlog that matters. Having stories that appear to equal importance confuses the developers and encourages management to think teams can work on many parallel work streams. Worse, cynical programmers will laughingly say ‘everything is a P1, except for the other stuff which we’ll never do anyway’ and they are often right. If work isn’t worth doing soon, it shouldn’t be at eye level for the teams, so calling a bunch of stories low priority will sound their death knell.

Product owners can steer themselves, and stakeholders towards lean and agile productivity by avoiding talking about buckets of priorities. It’s hard of course, especially with product work that spans multiple teams, instead talk about how stories, features or epics relate to each other. ‘Is getting the biplane flying more or less important right now than the catch the pigeon feature?’

Monday, 14 October 2013

Z80 8-bit microprocessor & Arduino Mega

My first computer was a ZX81, and as child I always wanted to make my own computer. However I always found writing software easier, and moved away from electronics to software. The Arduino rekindled some of that delight in physically making things,
so I started to wonder if an Arduino could help me understand how old 8-bit processors work, and kickstart the process of building one.

I bought two Z80s from RS Components, and after realising I was going to need a lot more digital pins than the Uno provides, an Arduino Mega. The video below shows my set-up running in test mode, which I reset at the beginning. The LEDs in the bottom right are power (green), clock (yellow) and reset (red). The reset blinks 3 times, to clear the Z80 program counter and probably it's registers. I read somewhere that 3 times was better than just once, but I'll play around with that to see if it's true.
The strip of LEDs at the top left are the low bytes of the address bus. The yellow is the 1's and the red the 128. Oddly once I hit 128 in the PC unexpected things start to happen. The LEDs at the top right are memory request (blue), read data (red) and write data (yellow).

When the processor is reset, it's also fed 0's on all of its data lines. This means that when the program counter requests each instruction, it gets a NOP  (no operation). This causes the program counter to increase by one, hence the address bus counts up in binary. Right now all the Arduino Mega is doing is monitoring the address lines and outputting the result to the serial monitor. This works, and proves at least that the Arduino is capable of limited support of the Z80, as well as making me more happy that I probably should be. One thing to love about the Z80 is that the clock signal can be manual, you can literally step through the instruction processing.

I've uploaded the very basic code to GitHub here.

The next step is to make the software recognise the memory request & read data signals to provide instructions, effectively working as a ROM. The after support RAM and IO. I plan to use a small Arduino controlled OLED display to act as an output for now. No idea about input though!