Wednesday 10 June 2015

5e D&D Dwimmermount session 9 & 10 - Roll For Initiative

Travelling with everything today. 
Due to work, holidays and numerous minor things we’ve played less D&D, and I’ve had less time to write session reports, so I’m combining the last two into a single synopsis rather than do detailed write-ups. It’s going to be missing things, and I hope my players will add comments to rectify this as well as let me know about any mistakes I make. It looks like we’re going to be back on schedule for playing and writing from this evenings session onwards.

The party decided it was time to visit Adamas itself, the nearest city to Dwimmermount and regional power base. The party were a bruised and sick from their disastrous encounter with the horrible crabspiders. They also knew they might find out more information about Dwimmermount by venturing further afield and they wanted to train.

The 4 day trek to Adamas was unevent, with the party staying each night at the barricaded inns that punctuate the road south west. The people of the region are hardy, taciturn and traveling with an elf will always makes folk suspicious, even after hundreds of years since the final defeat of the Eld. 

Adamas is a great walled city, with a vast population of 50,000 souls. It is almost solely human, but some dwarves and even a few elves do reside there. The despot of Adamas, Mahe Cheron, rules with a crushing fist and brooks little dissent, but the people seem generally to be willing to give up certain freedoms in return for safety against the beastmen and aberrations of the wild, or thieves and lawlessness at home.     

Physically the city is impressive, with clean, cobbled streets, sturdy two story houses and regional squares that serve as marketplaces. Guardsmen, dressed in the black and white livery of the despot and well armed patrol regularly in most quarters. 

The party secured lodgings of varying opulence and then went to find the high priest of Typhon. Saidon The Archivist was not what they were expecting at all, a thin rather frail older man whose collection of spoons were his pride and joy. However they caught a glimpse of the steel that made and has kept him a senior member of the church of Typhon. He warned that Dwimmermount was many things, but one of it’s functions was that of a dungeon, and that it was a jail for things from the black beyond. The words of the kobold and it’s talk of it’s queen suggested that indeed demons once again stalked it’s halls. 

Saidon agreed to provide the party with help and indeed cure the haunting soul drain that the wight had put on Bittersalt, but in return he asked a favour. He received reports from his inquisitors that a nature cult had started to take root within the city and that it preached a twisted litany against the stringent laws of the gods as well as beseeching its followers to take off into the forests and wild places of the world. Since the party were outsiders, they might be able to infiltrate the group, witness their heresy and bring justice to them. This the party agreed to do, and were told that the group meets at a marketplace in the roughest part of town.

Everyone in the party had enough experience to go to 3rd level, so they went about finding individuals in the city, and just outside, to train with. Everyone except Calphis decided to keep training in their original class. Calphis spent time with a fighter of renown and gain a fighter level. Errol has done the impossible and become an Eldritch Fighter, although he is tight lipped about how this came about. Several of the party also decided to train for their next level, meaning that they can get to 4th after a long rest rather than returning to civilisation to train for a week. 

The adventurers then went to see what was going on with this cult, who called themselves the Brotherhood Of The Pine. Some of the less confrontation members went to the first meeting, really just to scout out what was going on. A group of hooded people gathered around the oak tree that was at the centre of the square and spoke to cityfolk about how they’d be freer, safer and happier if they followed the path of nature. That the cities stifled humanity and that was from the woods that people had come. They blamed the gods and despotic rulers, who saw it was easier to command when people were cooped up together for the ill health and poverty that plague most people. Afterwards so of the party spoke to the group, who invited them to join them in a more intimate meeting the next evening.

Much of the party went along the next evening, with Brother Spenzar having to restrain himself repeatedly. They were blindfolded and led through a maze of streets to an expensive townhouse where a sumptuous dinner was served by unearthly beautiful twins. After further conversations with the attendees and the cult leaders, these women then danced and increasingly erotic dance.

The person who seemed to be the leader of the group, and who remained heavily hooded the whole time suggest the party might like to join them in a ritual that would show them the power of the nature. This ritual was to take place in the forest to the south of the city on the night of the full moon in 3 days. 

The party then arrange for the remaining members to head towards the forest first, find a place they can watch and tail the group, with the rest of them travel with the cult and their followers. This plan appears to work, as the main party head into the forest with the 10 or so cultists. 

The ritual, called the Dream Of The Moon Goats starts in a similar fashion to the evening event previous, with the same twins appearing and dancing, but this time the music and mood grows wilder. The leaders throw off their hoods, and reveal headpieces that have goat horns on them, while the main leader disrobes completely, and clearly isn’t human for he really does have horns, black skin and cloven hooves. The dancers start to engage in ritual, lusty sex with the leaders and some of the followers, and two goats, one male, one female, are brought out and joined into the orgy. Brother Spenzar is only barely controlling his fury at this point, and as the music and cultists start to reach a crescendo the horned man appears again clutching a newborn baby and a wavy, serrated dagger. 

“Roll for initiative.”

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